28/06/2015
TNA Impact - Sin count
EC3 ensuring TNA keep clinging onto Sting - 1 sin
"Ring rust" - 1 sin
Velvet Sky winning (as it was predictable. Good storyline though, I'll give it that) - 1 sin
Alleged live episode, however backstage links are/seem prerecorded - 2 sins
Mohawk guy in audience - 1 sin
Chair vs chair smash - 4 sins
Suicide dives by The Wolves - 2 sins
Compulsory win for The Dirty
Eric Young's piledriver - 1 sin
Kurt Angle making Natt Hardy tap out - 1 sin
Total: 15 sins
17/06/2015
E3 2015 - Watch list
In no particular order.
Unravel
MirrorsEdge Catalyst
For Honor
GhostRecon Wildlands
Dreams
Horizon Zero Dawn
Firewatch
Possible - (will wait for gameplay footage)
Hitman
29/05/2015
EU PlayStation Plus - June 2015
Call of Juarez: Gunslinger (PS3) - £11.99
Cloudberry Kingdom (PS3) - £7.99
Futuridium (PS4 & PS Vita) - £7.99
Super Exploding Zoo (PS4 & PS Vita) - £TBA
So excluding the two prices TBA, it would cost you £43.96 to buy these titles. Therefore taking into account it costs £39.99 for a year, you're already saving! (As I have said in a previous post.)
Now for my opinion of each title!
I also want to know if anything I've "recruited" does transfer over to The Phantom Pain. And here's hoping that MGS V: TPP is better than GZ, so bring it on!
That's all I'm going to say, especially as the length of this title is ridiculous. It feels as if PS4 owners are being cheated for this month. (Or if you only own a PS4.) (Also I brought the physical copy of this title.)
This is one of those titles where I'll have in my backlog for an age. Play it for half hour and then never go back to it. Hack and slash? More like mack and stash! (I might change my mind once I've played it.)
Oh, that's from another title in the series. But surely I'm not the only one who thought of that? Please don't tell me I am all alone in remembering meme's?
But this should be fun, a wild west FPS? Although from a game play video I've seen, the main character talks to himself? Or is he narrating the story? I'm not sure, but that feels to me it's bringing aspects from Duke Nukem. I could be wrong.
Also I might find the various game modes interesting (not that there is that many mind!)
So I when I get round to going through June 2015 backlog, I'll be playing this title first.
Seems to me this is one of those titles that should have been on a HTML internet game. Rather than being a console release. Again, perhaps a little harsh to say before I've played the title myself. But who is going to sue me?
I'll probably put off playing this title until I've completed my physical PS3 titles. (click it!)
Futuridium: Initial thought upon viewing a YouTube video: "Wipeout! WHYYYYY! Why did you disappear into the abyss?!"
Ahem, I couldn't tell what you're meant to be doing in this title. Just a lot of bright colours and flying it seems. So I'll get this title for my PS Vita.
Super Exploding Zoo: That seems to be the most ridiculous sounding title, EVER! (That I have heard at least.)
Also I have a sudden urge to watch old Disney movies for some reason. No idea why!
Going to get this for my PS Vita as well. But upon watching a YouTube video, I am not sure I want to.
Conclusion: Not too sure how I feel about this month's offerings to be honest. On one hand, I see it as I'm saving money. Whilst on the other hand I don't feel like I'm getting my money's worth. On the whole grand scheme of things, I am. Let's see how PS Plus goes from here!
20/05/2015
"Why do you bother?" - Why I collect previous generation games
We acquired the standard games everyone had back then, Tekken games, Tomb Raider games, Gran Turismo, Metal Gear Solid, Fifa 98 and endless amounts of Official PlayStation Magazine demo discs.
I want to know if T'ai Fu ever got what he wanted, I want to know what powers I missed for my people of Populous and I want to know if Spyro the Dragon did whatever he was on a quest for.
Be it by sending a single Tweet (@iamdark1988) or multiple Tweets! Sure, there is a possibility no one will read these Tweets. But at least I tried by spamming the Tweet with various hashtags.
06/05/2015
My Personal Gaming Rules
1) When given the option, always play as a female character.
2) Always go for a difficulty higher than you were initially going for.
3) Always play (and complete) solo campaign before playing multi-player.
4) If playing a game that doesn't have auto-save, then always save at all and any save points you come across.
5) Actually even if the game has an auto-save feature, see if you can also manually save on a regular basis.
6) Always upgrade attributes equally.
7) Always try newly acquired weapons/shields etc at least once, even if you end up resorting to the base items again.
8) If the game is from a third person prospective, always spin the character several times and judge the game upon results.
9) If the game is from a side scroll prospective, always make the character "head bang" and judge the game upon results.
10) Never underestimate the importance of tutorials, even if you're a regular to a series.
Note: perhaps I should keep a record for points 8/9.
05/04/2015
The Rise of Procedurally Generated games?
No Man's Sky.
The Binding of Isaac: Rebirth.
Tower of Guns.
Spelunky.
Daylight (to an extent).
Minecraft.
Road Not Taken.
What do all of the above have in common?
Well if you haven't guessed from the title, they're all procedurally generated games.
For me, games of this category have become more noticeable the last 12 months compared to a few years ago. Not sure if I'm paying attention more or if there is a genuine increase.
Yes, I have done some research and there are games which are procedurally generated which were released years ago. But it seems as if a revival of sorts is currently happening.
I can see the appeal of such a game. Being able to replay the games countless times is obviously the first. I mean, in this day and age if you're going to part with your money then you'll want it's worth. Secondly these games can appeal to those who stream or upload to YouTube. I cannot wait for Tower of Guns, I can see myself uploading countless videos to YouTube.
A personal negative to procedurally generated games is being a perfectionist. (Although I suspect everyone that plays videogames is a perfectionist to some degree.) For example, I'm getting frustrated as Hell (no pun intended) with The Binding of Isaac: Rebirth and Spelunky as I cannot get pass the early levels. Whereas if those games weren't procedurally generated, I could evaluate the same level 100 times and come up with a plan of attack.
I've lost track of where I was going with this..... I guess this is a plea to videogames and the industry.
In essence procedurally generated games are needed within the videogame community. However I think they need to be more original in both the genre and what elements of the games are actually procedurally generated.
FPS control layout
I hate how the CoD control layout (L2 = aim, R2 = fire) is the default for 99% of other FPS.
Developer 1: "Control layout?"
Developer 2: "EVERYONE loves CoD, so let's use that layout."
Developer 1: "I love your way of thinking! 🐑"
But then again, that layout has probably existed Pre-CoD. It's just been made popular by CoD and everyone is familiar with it.
Not only that but it does feel.. natural playing FPS' with that layout.
Hmm, I think I just went 360 and became a hypocrite in the process.





